Free Ebook Unreal Development Kit Game Design Cookbook, by Thomas Mooney
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Unreal Development Kit Game Design Cookbook, by Thomas Mooney

Free Ebook Unreal Development Kit Game Design Cookbook, by Thomas Mooney
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Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.
- Sales Rank: #1821509 in Books
- Published on: 2012-02-22
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.23" w x 7.50" l, 2.04 pounds
- Binding: Paperback
- 544 pages
About the Author
Tom resides in Kuala Lumpur, the land of squashed frogs. He teaches 3DSMax and design as senior lecturer at Raffles International College. He trains artists for the game industry and also trains alts in EVE. He is currently shored up in a C4 WH, admiring nebulae and painting comics. He has worked as a games artist and as a broadcast CG generalist. He participates, or at least asks questions, in the UDK forum as tomacmuni, and is happy to be shown how to do things. Tom grew up in New Zealand, but lives in exile from desolate beaches and wild nature, instead intent on surviving urban biking, mosquito bites and daily thunder storms.
Most helpful customer reviews
9 of 9 people found the following review helpful.
Excellent value for junior or returning UDK level devs!
By B-Train
There are are hundreds if not thousands of tutorials, forums, and other materials already online about getting started with map and level design in UDK. So, while Thomas Mooney's Unreal Development Kit Game Design Cookbook (Packt Publ. 2012) does cover the fundamentals very well, I believe it is best used by developers who are already comfortable with the basics, and are looking to make rapid progress in their abilities, or someone who has a specific requirement for a complex effect or feature. The solutions provided in the book give a great deal of summary information though, and create many opportunities to improve and increase developers' UDK skills through further exploration or experimentation with the advanced concepts presented.
There are excellent step by step instructions for not only the fundamentals, but also sections on multiple complex effects and outcomes for lighting, materials, particles in Cascade, and visual scripting with Kismet, plus a badly needed comprehensive section on character setup and animation. (Alone, the translucent and transparent materials effects presented should serve to bring up the visual quality of UDK maps quite dramatically for an entire generation of young devs.) The use of third party software in conjunction with UDK provides many more capabilities, and Mooney does a great job with in-depth coverage of the process of working with Flash and Scaleform for UI.
Beyond that, the book further expands the flexibility of execution of these techniques by referencing other tutorials and resources from developers besides the author. Also at the end of the text are URLs for more than half a dozen additional downloadable recipes online. There is also a comprehensive index in the back that allows the reader to quickly and easily find or return to the sections they need.
I didn't finish every recipe in the book yet, and I came to this book with a few years experience in Unreal, but the updates and changes over the years make it difficult for the casual developer, or someone who's been away from it for awhile, to keep in step with all the versions and revisions. So I've been waiting for a book like this, as a source I can turn to for clear-cut descriptions and processes of the newer UDK development tools and techniques.
The cover price for the eBook version is very reasonable and the February 2012 release date means the content is still fresh and timely. All in all, this is an excellent value for developers that are frustrated with hunting through forums and blogs, and need to take their skills to the next level.
3 of 3 people found the following review helpful.
UDK Cookbook with loads of good recipes
By C. Moeller
This book contains many recipes for actions you will want to do, while working with the UDK. The books encompasses recipes on everything from installing the UDK, working with BSP's, importing and using your 3d models and animations into the UDK, and using Kismet for visual scripting, as well as much more.
I would recommend this book for someone who has experience using the UDK, but would recommend looking through the table of contents to see everything the book covers, for recipes they would be interested in. There is a lot of good information, which can help bring extra details and polish to your UDK projects.
3 of 3 people found the following review helpful.
Great book to learn how to put a UDK game together
By Heleen Durston
I am a big fan of the UDK engine and while this book is not for complete beginners, it definitely helps to gel what I have learned in tutorials. The book provides pertinent information on the SDK and helps you to understand not only laying out a level; but how to use Kismet to make things work.
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